- Strategy Game for 2 Players Aged 8 and up -
Goal of the Game
Twelve socks are scattered around the subway stations of the
city. Who will be the first to reunite the sundered socks of each
color? Players make connections by placing track pieces. The
further apart a pair of socks is, the more points connecting
them is worth.
Game Materials
- 20 game board tiles
Each tile shows 2 Individual
and 2 Joined stations (the
latter are already connected
to one another)
Individual stations:
'Animal Garden', 'X-Ray-Valley'
Joined stations:
'Highbeautyhousen' + 'Under the lime Trees' (they are already connected).
- 40 white and 40 black track pieces (approximately)
- 18 Sock pieces in 6 different colors
(as well as a replacement
sock in each color)
[green text = rules changing after release]
Setting Up the Game
The players arrange the game board tiles into a single,
compact playing area. Leave five to eight hexagons
of the play area vacant. Then they place 2 socks of each
color onto stations according to the following rules:
- Only one sock per station.
- Socks of the same color must be placed about
6 - 10 stations apart.
- Each station containing a sock must have at least three neighboring stations which are vacant. If a sock is
on a Joined station, include the neighboring stations
of the other half of the Joined station in the count.
Keep the third sock of each color off the board nearby.
Each player takes all of the track pieces of one color.
Course of Play
The player who owns the must unmatched socks takes
the first turn..
In his first turn the Start Player places just one of his
track pieces on the play area. In each subsequent turn
the players place two of their track pieces.
The first player to form a complete path using his tracks
between both socks of a color takes the third sock of
this color from the off board area.
When all of the sock pairs have been connected with
one another as above or it's no longer possible to
accomplish this, the game is over.
Placement Rules
A track piece is placed so that 2 neighboring stations are
directly connected with one another. Each direct connection
may only be placed once: where there is a black track, no
white track may be placed, and vice versa.
Joined stations are already connected to one another
via a non-player track which is printed on the tile.
This counts as both a black and a white connection.
No player track may be placed over such a track.
The 2 track pieces played in a turn may go onto any
vacant space. They are not required to belong to the
same track network.
Important: Socks interrupt connections. A path to a
station containing a sock is always a ‚sock cul-de-sacs'.
There is no way to connect past the station.
When there is a sock on a Joined station it only blocks
the path through the station containing the sock. It is
still possible to continue a connection through the other
station.
Scoring
At the end of the game players score points for having
connected same-colored socks. The points are awarded
to the first player to achieve the connection (which is
recalled by possession of the third sock).
The value of each sock award is calculated by the direct
distance between the two same-colored socks: for each
station that lies between them, the player receives 1 point.
Note: do not use the length of the connecting line, but
rather the shortest possible distance between stations.
The player having the most points
at the end of the game wins.
Black has connected the the yellow socks by use
of the non-player track.
White has not connected the red socks.
The yellow sock interrupts White's network.
The yellow
socks are 3
stations apart.
Therefore
connecting
them is worth
3 points.
Strategy Hints
First look over the entire board to determine where the most
important connections are. Since tracks cannot be continued
over socks, it's often a good idea to delay linking up socks.
When a sock is on a Joined station, it's usually wiser to
connect not to this station, but to its counterpart.
Variants
Ignore the setup rule requiring each sock to have at least three neighboring stations vacant. This makes it easier to block
the opponent.
A similar effect is achieved if players block stations by
placing replacement socks on them (with the under sides
showing).
Also intriguing:
Non-player tracks can be built over for
tactical reasons (thus blocking the opponent).
English translation by Rick Heli - spotlightongames.com